Night in Sanguimesia is a 2D Souls-Lite action game set in a dark fantasy world. The game features fast-paced combat, intricate level design and challenging enemies. This was my first studio experience. I was the AI programming lead for this project, working in a team of 4, with a total of 14 people. I was responsible for the AI systems, including pathfinding, behavior trees and state machines. I also worked on the combat system, implementing various attacks and combos. The project was a great learning experience, and I am proud of the result. You can find the game here.