Steam release as part of Waterfoul Studios.
Worked on as part of Duskforge Studios in a team of 55 people.
Worked on as part of Duskforge Studios in a team of 14 people.
Final year project with a focus on FPS mechanics.
Mobile tech demo with World of Warcraft mechanics made for Android.
Graphics engine and render pipeline along with GUI editor.
Loosely-coupled collision system that can be connected to any engine or game infrastructure.
Dual control local multiplayer third-person shooter.
Small-scale game made to learn the PS4 coding infrastructure.