C++ and SDL Collision Tool

This was my first proper low-level engine architecture experience with making a tool. The challenge of this project was making the tool usable and compatible with all types of projects and engines. I had to make sure that the tool was easy to use and could be integrated into any project with minimal effort. I also had to make sure that the tool was efficient and could handle large amounts of data without crashing or slowing down. It was a satisfying experience that opened my eyes to the wonders of engine programming.

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